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Seismac slam doomfist
Seismac slam doomfist








When an opening appears, charge into and disrupt the enemy team, kill what you can without overstaying your welcome, and Rocket Punch your way back to the comfort of your healers. Players can take advantage of this by using him almost as you would Winston. So far, two distinct playstyles have risen to the top as the most popular among players.įor a DPS hero, Doomfist has a huge amount of health, giving him a good amount of staying power in the midst of battle. PlaystylesĪs players master Doomfist’s abilities, a number of different playstyles will be utilized for different situations and team comps. The enemy cannot see where you are aiming until you confirm where you want to land, so a slow hero won’t be able to get away if you line it up correctly. These will also be your major targets when using Doomfist’s ultimate. Try to aim for enemies with low health and mobility to ensure they won’t get away before you kill them. The deadliest combo is to land a Seismic Slam on a couple of enemies (but NOT the entire enemy team) to generate a solid amount of shielding, then single one out and uppercut them into the air, and finish them off with a Rocket Punch.

SEISMAC SLAM DOOMFIST HOW TO

How to Fightĭoomfist’s abilities scream out to be used as combos, and there are a number of different ways to combine them. It’s great for taking out slow heroes and scaring enemies away from the objective. The ability isn’t limited to outdoor sections of the game’s maps, but can also be used inside. That’s enough damage to take out over half of the heroes in Overwatch. Meteor Strike – Doomfist’s ultimate sends him high into the air and back down again unleashing 300 damage to targets in the center of his strike. The Best Defense – As he deals damage with his abilities, Doomfist generates shields. It can be used to set-up an enemy for a deadly Rocket Punch or Rising Uppercut. While it doesn’t do a great deal of damage, it is a great initiation move for Doomfist. Seismic Slam – Doomfist launches forward and slams his fist into the ground, causing affected enemies to defy physics and be pulled toward him. Like Rocket Punch, Rising Uppercut can also function as a movement ability, allowing Doomfist to access high-ground on the map. It is also great to displace key enemy heroes, like a Reinhardt shielding his team. Its primary purpose is to leave low-mobility heroes in a vulnerable state, allowing Doomfist and his allies to quickly finish them off. Rising Uppercut – Doomfist punches an enemy high into the air. Rocket Punch has a short 4 second cooldown, so it can also be used to move quickly across the map. The initial impact will cause 49-100 damage to an enemy, and if he is able to send them into a wall an additional 49-100 damage is done.

seismac slam doomfist

With Rocket Punch, Doofist lunges forward up to 23 meters depending on how long he charges it. Rocket Punch – The move that defines Doomfist. It can do a ton of damage to tanks and is a dependable way to take down low-health heroes. For a shotgun, that is not a great deal of damage, but his hand cannon should not be underestimated. It does 11 damage per pellet, with a six-pellet shot. The weapon only has a four-bullet capacity, but reloads automatically over time. Hand Cannon – Doomfist shoots shotgun-like projectiles directly out of his knuckles. Therefore, a player that has a solid understanding of ability management and a feel for Doomfist’s cooldowns will get the maximum impact out of his fearsome fisticuffs. Unlike most of the other offense characters in the Overwatch, the bulk of Doomfist’s damage will come from his abilities. While he is only available on the game’s PTR at the moment, it is clear Doomfist has the potential to make a huge impact on the game as a whole. He’s a Nigerian martial arts master that has been cybernetically enhanced with a massive robotic fist. Overwatch’s newest hero is a melee DPS character known as Doomfist.








Seismac slam doomfist